```FLORIDA HIGH SCHOOLS COMPUTING COMPETITION '80

1.1  Write A Program (W.A.P.) to print on the screen the terms of
the Fibonacci sequence.  (1,1,2,3,5,8,...).  (The user will ask
for the number of terms.)  The sequence has the property that each
number (beyond the first two) is the sum of the two previous
numbers.

1.2  W.A.P. that will flash a symbol on and off approximately
every 10 seconds.

1.3  W.A.P. that when given the length and width of a rectangle,
determines the perimeter.

1.4  W.A.P. to convert Celsius to Fahrenheit.  C = 5/9 * (F-32)

1.5  W.A.P. to test the input to see if it is a numeral or a
non-numeral.

1.6  W.A.P. to determine the gas mileage of a car given the
distance traveled and the number of gallons used.

1.7  W.A.P. to test if a number is divisible by five.

1.8  W.A.P. to determine one leg of a right triangle, given the
other leg and the hypotenuse.

1.9  W.A.P. that will move a dot or blob across the screen.

2.1  Write A Program (W.A.P.) that will read a sequence of numbers
that the operator inputs and prints the largest number in the
sequence.

2.2  W.A.P. to tell whether the numbers input are the sides of a
triangle, square, or rectangle.

2.3  W.A.P. that will determine the sum of the integers from 1,000
to 2,000 inclusive (i.e. 1,000 + 1,001 + ... 2,000).

2.4  W.A.P. that will reverse a 3 digit number that is given to
the computer  (i.e. 324 becomes 423)

2.5  W.A.P. that will draw a rectangle somewhere on the screen.

2.6  W.A.P that when given 3 numbers, will print them in
increasing order.

2.7  W.A.P. to determine the mean (average) of a set of numerals.

2.8  W.A.P. to determine if a number is even or odd.

2.9  W.A.P. to determine if a number less than 200 is prime.

2.10  W.A.P. to determine the value of the change in the users's
pocket.  Have the computer ask for the number of each type of coin
and then calculate the value.

2.11  W.A.P. that will determine the number of times the letter
"e" appears in a sentence that is given to the computer.

3.1  W.A.P. to randomly generate basic multiplication facts and
tell whether the operator is right or wrong.

3.2  W.A.P. to generate the digits 0-9 in random order without
repetition  (i.e. 1,2,0,7,4,3,6,5,9,8).

3.3  W.A.P. that will round a number to the nearest ten (i.e. 12
becomes 10;  1065 becomes 1070).

3.4  W.A.P. to change a number from base ten to base four.

3.5  W.A.P. to change a base three number to base ten.

3.6  W.A.P. to change a repeating or terminating decimal to a
fraction in simplified form (i.e. .25 = 1/4).

3.7  W.A.P. that will show how to represent an amount of money
less than a dollar using a minimum number of coins (i.e. \$.78 = 1
\$.50 piece, 1 quarter, 3 pennies).

3.8  W.A.P. where the computer selects a number from 1 to 10 and
the operator attempts to guess the number.  The operator is
informed as to whether the guess is too low, too high, or right
on.

3.9  W.A.P. that will find the values of a,b,c and d so that
a^b x c^d = abcd where abcd is a four digit number.

3.10  W.A.P. that will tell what day of the week a given date
falls on in 1980.  (Hint- Jan. 1 is a Tuesday).

3.11  W.A.P. that will simulate an "etch-a-sketch" (i.e. when
appropriate keys are pressed, the dot traces a line segment in the
appropriate direction).

3.12	W.A.P. that will determine if a word is a palindrome (i.e.
ANNA is spelled the same forward and backwards).

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